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Ace Combat 04: Shattered Skies occurs as game for the PlayStation 2 developed by Namco. These are the semi-real life fighter pilot simulation. These are section of the Ace Combat series of games.
Around Europe this game was released under a title Ace Combat: Distant Thunder.
Game premise
A streaming video player requires on the role of the top fighter pilot, Mobius One, of the Mobius Squadron in the air force of the Independent States Allied Forces (ISAF), fighting against the Erusians world health organization stand occupied most 100% of the Usea continent when an apocalyptical event within 1999. The massive star-shaped, codenamed Ulysses 1994 XF-04 struck Usea, killing 500,000 humans & turning numbers of into refugees. Erusethe utilized this as an chance to occupy a united states fallowing a prolonged military buildup. the Erusians own achieved mastery via a superweapon Stonehenge, a battery of railguns which was originally designed to destroy asteroids however is too efficacious against aeroplane too due to the massive shockwave it produces. Consequently, ISAF has been rollback to the eastern coast of Usea.
Between the missions the story is told across letters written to Mobius One, from either a son whose parents were flushed after a fighter jet crashed into their home. a fighter jet was shot down by Yellow 13, a Erusians top fighter pilot, & a member of their Yellow Squadron (the Erusian same of the ISAF Mobius Squadron). When he is forced to get into the nearby occupied town, he befriends Yellow 13.
Game play
When you took a course of a game, a streaming video player has the chance to choose some Xx different planes, from either people that actually survive to image, & their arms. Each plane has ii replacement looks, gained by achieving the superior even, or S, ranking inside a stage in arduous difficulty mode, by shooting down the super pilots which are then in every stage, or even by completing the challenge modes.
a difficulty mode infects how else else else else numerous enemies come around a stage, how smart/accurate a enemies come, how great deal damage a enemies could choose, & how tremendously damage the streaming video player's plane potty choose. On a hardest difficulty level one missile from either the enemy may down the streaming video player's aeroplane, whereas on the easiest level it requires many missiles.
A streaming video player must acquire a lot aeroplane & weapons it obviously have, but only it used to be that. Monovular weapons for different types of planes just can't exist as utilized interchangeably. Players benefit money by destroying enemies, or even selling aircraft/weapons between missions. Simply a default aircraft, a F4 Phantom II, just can not become sold. These are for instance appropriate to buy/sell different combinations of planes & weapons depending on the mission requirements outlined in the briefing, as some planes are better than others for certain types of missions. It used to be that a mission objectives come complete, a streaming video player is awarded bonus money for performing above & beyond a requirements of the mission objectives. Sequentially to acquire completely planes & weapons in a game, the game must become completed at least Three to Four days.
A game is exclusively semi-real life in a feel that the abilities of the plane come greatly exaggerated. A bit of of the virtually all noticeable issues come:
Hairpin turns come conceivable at Mach 2
Some airplanes can carry as much as One c missiles
Planes potty drop weapons like napalm or unguided bombs while inverted
air-to-air missles come when equally effectual against air-to-surface targets when air-to-ground missles & unguided bombs.
List of planes and armament
On this text occurs as names of planes & armament in the game. Planes universally keep around guns & missiles, & a streaming video player will purchase 1 extra piece of weapons system at a kickoff of the mission. Whenever refueling, a streaming video player potty vary weapons.
| Name |
Formula Cost |
Alternate Cost |
Strengths (Max. Twenty) |
Weaknesses (Max. Twenty) |
Guns |
Missiles |
Weaponry |
| F-4E |
76,000 |
99,000 |
Defense (Eleven) |
Speed, Air-to-Air-to-surface, Mobility, Stability (Sevener) |
650 |
52 |
Medium Unguided Bombs (Six), Napalm Bombs (Captain hicks) |
| F-5E |
52,000 |
68,000 |
Stability (Dozen) |
Speed, Air-to-Air, Mobility, Defense (Vii) |
650 |
48 |
Little Unguided Bombs (Twelve), Launcher (64) |
| F-16C |
97,000 |
126,000 |
Air-to-Air, Mobility (Twelve) |
Stability (Four) |
700 |
52 |
Little Unguided Bombs (Xiv), Advanced Air-to-Ground Missiles (Dozen) |
| A-10A |
123,000 |
160,000 |
Air-to-Air-to-surface, Defense (Twenty) |
Speed, Air-to-Air (Two) |
850 |
56 |
Big Unguided Bombs (Xii), Advanced Air-to-Ground Missiles (Sixteen), Clump Bombs (Xii) |
| MIR-2000 |
111,000 |
143,000 |
Speed (Xv) |
Stability (Two) |
700 |
52 |
Microscopic Unguided Bombs (Sixteen), Long-range Air-to-Ground Missiles (X) |
| F-14A |
188,000 |
244,000 |
Air-to-Air (Xvii) |
Air-to-Air-to-surface (Six) |
750 |
64 |
Long-range Air-to-Air Missiles (Sixteen), Medium Unguided Bombs (Ten) |
| TND-IDS |
172,000 |
224,000 |
Defense (Eighteen) |
Mobility (Sextuplet) |
750 |
58 |
Bomblet Dispenser (Twelve), Precision Guided Bomb (Octet), Long-range Air-to-Ground Missiles (Dozen) |
| F/A-18C |
170,000 |
221,000 |
Defense (Fourteen) |
Stability (X) |
700 |
60 |
Medium Unguided Bombs (Tenner), Long-range Air-to-Surface Missiles(Fourteen), Advanced Medium Range Air-to-Air Missiles (Fourteen) |
| F-15C |
272,000 |
354,000 |
Air-to-Air (Sixteen) |
Air-to-Air-to-surface (Hexad) |
800 |
68 |
Medium Unguided Bombs (Dozen), Advanced Medium Range Air-to-Air Missiles (Xvi) |
| MIG-29A |
259,000 |
337,000 |
Speed (Xvi) |
Stability (Septet) |
750 |
64 |
Little Unguided Bombs (Eighteen), Launcher (72) |
| F-117A |
386,000 |
502,000 |
Defense (Xvii) |
Air-to-Air (Two) |
650 |
54 |
Big Unguided Bombs (Xiv), Preciseness Guided Bombs (Xiv), Clump Bombs (Xiv) |
| EF-2000 |
351,000 |
456,000 |
Speed, Air-to-Air, Mobility (Xvi) |
Air-to-Air-to-surface (Seven) |
800 |
56 |
Advanced Long-range Air-to-Air Missiles (Xvi), Medium Unguided Bombs (Xiv) |
| R-MO1 |
370,000 |
481,000 |
Defense (Seventeen) |
Air-to-Air-to-surface (Xii) |
800 |
64 |
Standoff Dispenser (Fourteen), Advanced Medium-range Air-to-Air Missiles (Xviii), Long-range Air-to-Ground Missiles (Sixteen) |
| F-15E |
505,000 |
657,000 |
Air-to-Air, Defense (Xvi) |
Stability (Xii) |
850 |
72 |
Prominent Unguided Bombs (Fourteen), Advanced Medium-range Air-to-Air Missiles (Ten), Clustering Bombs (Xiv) |
| F-2A |
505,000 |
657,000 |
Air-to-Air-to-surface, Mobility (Seventeen) |
Stability (Ennead) |
800 |
68 |
Medium Unguided Bombs (Sixteen), Long-range Air-to-Ground Missiles (Xviii), Launcher (Lxxx) |
| Su-35 |
589,000 |
766,000 |
Mobility (Nineteen) |
Air-to-Air-to-surface (Heptad) |
850 |
72 |
Advanced Long-range Air-to-Air Missiles (Eighteen), Medium Unguided Bombs (Xvi) |
| F-22A |
643,000 |
836,000 |
Air-to-Air (Nineteen) |
Air-to-Air-to-surface (Ten) |
850 |
74 |
Advanced Medium-range Air-to-Air Missiles (Twenty-two), Precision Guided Bombs (Xvi) |
| SU-37 |
618,000 |
803,000 |
Speed, Mobility (Xx) |
Air-to-Air-to-surface (Octet) |
850 |
78 |
Fast-maneuvering Air-to-Air Missiles (Eight), Heavy Unguided Bombs (Sixteen), Long-range Air-to-Ground Missiles (Xx) |
| F-15 ACTIVE |
620,000 |
806,000 |
Mobility (Twenty) |
Air-to-Air-to-surface (Long dozen) |
900 |
78 |
Advanced Medium-range Air-to-Air Missiles (Xxii), Fuel-Air Explosive Bombs (Eighter) |
| S-37A |
889,000 |
1,560,000 |
Air-to-Air (Nineteen) |
Air-to-Air-to-surface (Seven) |
900 |
78 |
Test2-maneuvering Air-to-Air Missiles (Tenner), Prominent Unguided Bombs (Xviii) |
| X-02 |
1,414,000 |
1,838,000 |
Air-to-Air, Mobility (Twenty) |
Defense (Eleven) |
950 |
82 |
Advanced Long-range Air-to-Air Missiles (Twenty-six), Bomblet Dispenser (Xxiv), Test2-maneuvering Air-to-Air Missiles (Xvi) |
List of missions
Sitting Duck - Six enemy bombers must exist as destroyed prior to it bomb Allenfort Air Base, a survive line of defense prior to Northpoint, a ISAF headquarters.
Imminent Threat - Enemy bombers at Rigley Air Base must exist as destroyed prior to it could threaten a ISAF.
A Northern Eye - Erusian radio detection and ranging is making it protective for allied forces to retreat, a radiolocation must become taken out.
Blockade - Shipping planes supplying a enemy Eagre fleet must become destroyed, however ii E-767's come jamming microwave radar & must become taken out 1st.
Lifeline - Kill a petrochemical plants that supply oil for the Aegir Fleet. After, a hasty escape is necessary from either the enemy's elect Yellow Squadron.
Unbeatable Fleet -A Eager fleet must become destroyed, too when supporting defenses.
Deep Strike - Solar power plants that supply power for the enemy must exist as destroyed. Stonehenge, a enemy's superweapon at the start built to require out asteroids, is utilized first against allied fighters.
Shattered Skies - ISAF is launching the fresh satellite however there are the big total of enemy fighters preventing its mission -- it must become destroyed.
Operation Bunker Shot - a command post needs to become established when the invasion of Usea requires fully click. Ground trend lines is required heavy.
Tango Line - Istas Fortress, an enemy fastness, needs to exist as taken out and so ground troops don't encounter good deal trend lines late.
Escort - Engineers world health organization built Stonehenge come defecting to the ISAF's side & come ingesting planes to ISAF territory. A Erusians must exist as stopped from either shooting down the rider aircraft.
Stonehenge Offensive - A enemy superweapon Stonehenge must become destroyed. Later on, a Yellow Squadron & allied forces determine, sustaining Yellow Four (Yellow 13's wingwoman) existence shot down & flushed.
Safe Go to - The recon plane is flying back, however radio detection and ranging jammers come preventing its safe go to. The sufficient total one jammers must exist as destroyed.
Breaking Arrows - Cruise missiles stand been launched at ISAF troops invading a Usea mainland, it must exist as destroyed.
Emancipation - A city of San Salvacion is to exist as freed (this is in which a little son world health organization is telling a story dwells). Air & ground trend lines is necessary.
Whiskey Corridor - Prominent tank columns must exist as destroyed sequentially to help a ground forces invade a capital city of the Erusians.
Siege of Farbanti - A enemy headquarters must exist as destroyed. A Yellow Squadron's elect forces must become destroyed on text. Yellow 13 dies.
Megalith - By having the headquarters destroyed, a enemy resorts to applying Megalithic structure, a superweapon by using possibly other devastating capabilities than Stonehenge. a new formed Yellow Squadron using triple a totals hwhen been formed, & it must exist as dealt by using prior to destroying the ternion generators within Megalithic structure, also as many gargantuan missiles.
A mission structure is according to sets of hexad. That is, a Sixth, Twelfth, & Eighteenth missions come major milestones in the story of the game, & come comparatively hard. Cut scenes come shown fallowing these missions.
List of characters
Mobius One - Call for sign of the streaming video player-controlled hero of the game. Achieves legendary status amongst two allies & enemies resulting his destruction of Stonehenge. Shoots down Yellow Iv (when you took a Stonehenge Offence) & Yellow Long dozen (in a period of the Siege of Farbanti).
Yellow 13 - Enemy ace pilot & leader of the Yellow Squadron. Flies a SU-37, along using the rest of the Yellow Squadron. Shoots down a plane that crashes into the storyteller son's home.
Yellow Four - Wingwoman of Yellow Thirteen. Trained by Yellow Long dozen. She is a exclusively Yellow Squadron casualty at the Stonehenge Offensive.
Storyteller son - He tells a story across a sequence of letters he is writing to Mobius One fallowing the war is terminated. His personal is flushed at the beginning of the war fallowing a plane shot down by Yellow 13 crashes into his personal, & he go in San Salvacion by having his uncle. Finally his uncle is flushed, therefore he begins hanging inside the Yellow Squadron at a bar in San Salvacion, & he befriends Yellow 13.
Mixologist's daughter - Older than a storytelling son, however however a immature teen, she follow him & assists tend the bar. She besides assists relay reference all about a Yellow Squadron to her father, world health organization occurs as member of the trend lines. She is revealed to exist as a 1 world health organization bombed a air base of the Yellow Squadron late in the war.
Barkeep - Creator of a bar in which the Yellow Squadron hangs retired. Although he will require much of flak from either a town for existence nice to the Yellow Squadron, he is really a member of the underground trend lines & gathers data to help the ISAF.
Jean-Louis - Leader of the Yellow Squadron fallowing Yellow 13 dies. He may be flushed at Megalithic structure.
Gene - Field promoted to the leader of the Yellow Squadron whenever Jean-Louis is flushed in the battle at Megalithic structure.
SkyEye - Field tactician & commanding officer of Mobius One. Operates of these or even other stations of an AWACS. Calls missile shots & lock-ons for Mobius One.
Series
This game is the for in the series of Ace Combat games, a 1st 3 existence Air Combat, Ace Combat 2, and Ace Combat 3. A game is known as Ace Combat 04 because a 04 in a title stands for a period where the game mostly requires place — the month 2004. A next title in the series, Ace Combat 5 doesn't return to a old numbering scheme, when the game starts in the month 2010.
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